Quality calculator: from grain, sewing and fit to the number on the card
A commission dress scores 30% grain, 20% fit and 50% sewing, rounded. A dress you sell, or the fallback check on a gift, leaves fit out and scores 40% grain and 60% sewing. Put in your numbers to see both, and whether a card’s Quality line passes.
Making a free-design dress? Use off-the-rack sale mode, or choose between tag, Quality and price checks.
Using a vertical gradient? Start with the 75% grain example, or compare fit and sewing outcomes before cutting.
The starting scores are an example. Replace them with your dress’s scores; in mannequin mode, enter all three measurements.
Which readings should I enter?
- Grain: read Grain Quality on every cutting-table panel. The dress uses the average across all panels, not just the last piece. Only use 100 if every panel was cut at 100.
- Sewing: the sewing-machine percentage is for the current seam. The dress combines seams with different weights; the last seam’s percentage is not necessarily the whole dress’s Sewing score.
- Fit: choose Work it out from the mannequin and enter the bust, waist and hips used when the pattern was made. The mannequin’s accuracy display compares against your tape readings, not the client’s true measurements.
If you do not know the combined Sewing score, change it to compare scenarios. A scenario explains what could reach the target; it does not recover a hidden score from the final Quality number. For the cutting screen and formula, see where the numbers come from.
If Quality is still short, improve grain alignment and seam accuracy; paying more for fabric does not change this formula. Open the matching steps and keep these inputs
- Librarian Workwear: 100 passes 60.
- Gift fallback: 100 is over 80, so a gift lands even if it misses her gift card. Gift cards
- 100% achievement: these inputs meet the score requirement; hand in, confirm the sale or gift the finished dress to trigger the check. 100 on the card but no achievement?
Where the three numbers come from
| Grain | The average over every piece of the dress: a piece lined up exactly with the grain scores 100 and one exactly across it 75; a slight tilt lowers either, and past a small angle the piece scores nothing. Pieces the game treats as bias cut score 100 lined up either way. How to line pieces up is on grain, gradients and prints. |
|---|---|
| Sewing | The sewing-machine percentage describes the seam being sewn. The whole dress uses each seam’s accuracy, weighted by how many mesh edges it joins, so the seams with more edges count for more. Do not copy the last seam’s number as the total unless all seams had the same accuracy. If the total is unknown, use the input to compare scenarios rather than treating one as a measured result. Tips and the Sewing Assist setting are on getting 100% quality. |
| Fit | How close the mannequin is to the client’s true size, not to your tape readings. Each client’s true size and a fit checker are on client measurements. |

Why 94.5 is not 95
The game rounds with Unity’s rounding, which sends a number ending in exactly .5 to the even whole number: 94.5 becomes 94, while 95.5 becomes 96. So a dress that seems to sit right on the line can still miss a 95 card by one. The calculator above rounds the same way, and when you are short it tells you the sewing that gets you over.
The lines that matter
- A card’s Quality line
Passes at or above its number; Not Haughty’s is a ceiling instead. See Not Haughty.
- Gifts
A gift that misses the client’s gift card still lands if its no-fit Quality is over 80, so 81 or more. More on gifts.
- The 100% achievement
Uses the no-fit Quality, so measurements do not matter for it. See achievements.
