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How to play Dressmaker: one dress, start to finish

Every commission runs through the same eight stations: the counter, the measurements, the sketchbook, the fabric shop, the cutting table, the sewing machine, the accessories and the photo.

A green patterned panel under the needle of an old black sewing machine, a 100% dial by the needle, and the keys Space Sew, A D Rotate, W S Change Speed along the bottom.
The sewing machine with its keys along the bottom edge: Space to sew, A and D to rotate, W and S for speed.
  1. Ring the bell and take the commission. Clients arrive at the counter with a request. The next customer only comes when you ring the desk bell. The request goes into the sketchbook as a card.
  2. Measure the client. Each client is measured, in a simpler way than real dressmaking, and the mannequin is adjusted to fit. The pattern pieces are then drafted to those measurements. Each client’s usual numbers, and a check for a reading that came out wrong, are on client measurements.
  3. Design the dress in the sketchbook. Pick a bodice, a collar, a sleeve and a skirt, then add fabric swatches to preview the style tags. The left page holds the request card; what each number on it means is on style tags and requirement rules, and you can look any card up on the commission finder. The sketch also estimates how much fabric the design needs.
  4. Buy fabric by the metre. The fabric shop lists each fabric with its material, colour and tag scores, and a metre counter with a Buy price.
  5. Lay out and cut the pattern. Arrange the paper pieces on the fabric and cut around them. Each piece shows its grain quality as you place it. Whether you align a piece to the grain or cut it on the bias, the way you lay out and cut the fabric is what shows on the finished dress. Gradients, prints and which way a piece faces are on grain, gradients and prints.
  6. Sew on the mannequin. Feed each piece through the sewing machine to stitch it together. The on-screen keys are Space to sew, A and D to rotate the fabric, and W and S to change speed. Staying on the guide line is the second half of your quality score: getting 100% quality.

    Want a different thread colour? Click a coloured spool beside the machine; the illustrated controls show where to look.

  7. Add accessories. When the last seam is done the game says sewing is complete and opens accessories: lace, trim, bows, buttons and the rest, placed by hand. See lace trim and accessories.
  8. Photograph and deliver. Photo mode takes the picture, then the dress can complete the commission, go back for more work, or be sold. Selling and gifting are on off the rack, selling and gifts.

Cannot discard leftover fabric after the update?

In Build 443, click Discard Fabric before using the scissors to discard cloth. A normal click with the scissors no longer starts that action. To collect cut panels, use the new Grab All button.

Paper pattern pieces and scissors on strawberry-print cotton at the cutting table.
The cutting table and panel pieces. This earlier screenshot shows the workspace; Build 443 rearranges its buttons.
  1. Check that the panels you want are cut.
  2. Collect those pieces with Grab All.
  3. Choose Discard Fabric deliberately if you want to remove the remaining cloth.

Cutting-room pan controls · Other changed buttons.

The stations, on screen

The International Emporium fabric shop: bolts of fabric on a shelf, Dusty Pink Silk selected with its tags and a 2 metre counter beside a Buy (100) button.
The fabric shop, The International Emporium. The selected silk lists its material, colour and tag scores; 2 metres cost 100 here.
Paper pattern pieces laid on strawberry-print cotton at the cutting table, scissors cutting along one, several pieces labelled Grain Quality: 100%.
The cutting table. Pieces laid with their arrows running across the fabric show Grain Quality: 100%.
A lavender ball gown with lace tiers and white flowers on a mannequin in photo mode, with camera arrows, Environment, Light and Take Photo controls at the side.
Photo mode: environment, light colour and viewfinder settings, then Take Photo.
Close-up of a strawberry-print bodice with a pink bow and lacing, a Sewing Complete box with a Finish Dress button, accessories listed down the side.
After the last seam: the Sewing Complete box, and accessories down the right-hand side.

What the game leaves out

It is built on real dressmaking but trims it down. There are no darts, ironing, plackets or draping, you never fold fabric, and gathers come ready-made. Nothing in it needs timed input.

Where to go next

Learn how photo mode works before saving the picture or returning to the mannequin. Already handed the dress in? Reopen it from sketchbook history for a new photo.