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Dressmaker patch notes

The October 19 hotfix adds mannequin zoom buttons and removes a high-pitched sewing-machine sound. Build 443 and earlier updates follow below.

Dressmaker - Launch TrailerCozy Lives · 1:02The launch trailer.

October 19 hotfix: zoom buttons and sewing sound

Mannequin zoom buttons

On-screen buttons now provide another way to zoom in the mannequin scene. See zoom and pan controls.

High-pitched sewing sound

The hotfix removes a high-pitched sound from the sewing machine. If it remains after updating, record the affected scene for a bug report. Sewing versus cutting sound status.

The announcement does not give a new build number or confirm a fix for the separate cutting sound.

Build 443: what to do differently

Start with the changed controls and recheck any dress that was already in progress. Smaller components now contribute more to colour and fabric-type percentages, and existing trim can sit slightly differently.

At the workbenchNew actionOpen the guide
Zoom and panHold Ctrl and scroll to zoom; hold right-click and drag to pan.Camera controls
Trim takes too many clicksTry Fast Trim Placement. Drag to rotate the mannequin while placing trim.Trim changes
Repeat a trim settingThe new duplicate button starts another piece with the same height, size and tilt.Copy and edit trim
Sewing or cutting camera movementEnable Less Animation to disable scrolling textures and zoom in those scenes.Motion settings
Cannot discard leftover fabricClick Discard Fabric before using the scissors to discard it. Grab All collects the panel pieces.Cutting-room steps
A colour or fabric line changedRead the current percentage on the dress. Small parts now carry more weight; old raw-area recipes need a new check.Composition changes
Gift button missingGifting now unlocks later in the story; do not assume the save is lost.Gifting and off-rack changes

New wardrobe items

  • A less full Chrysanthemum skirt variant and a longer Pencil skirt variant.
  • Autumnal Vine Border Print Cotton, Spring Vine Border Print Cotton and Taupe Cotton.
  • Silver Lace, Pastel Pink Lace, and new shot and gradient silks including Burning Forest, Golden Dawn, Lavender Field and Snowflake.
  • Silver Clasp, Silver Narcissus Chain, Silver Twin Souls Chain, Black Dagger Beaded Trim and Widow’s Lace Trim.

These unlock through campaign progress; passing an unlock point before the update grants its new items retroactively. The fabric catalogue, accessory catalogue and pattern catalogue still contain the verified Build 410 data. New prices, tag values and exact unlock milestones are awaiting verification.

The update also adds a red-outline toggle, bloom option, accessory-position buttons, a sketchbook design randomizer, an off-rack delete button, and mousewheel or arrow-key adjustment for sizing gears. Controller support and full control rebinding remain priorities, not confirmed additions in this patch.

Build 410

A small patch, mostly interface improvements.

  • Improved UX to show that the component names are clickable in sketchbook
  • Mouse wheel should no longer rotate panels in cutting room when mouse is over inventory
  • You can now change the thread colour in the sewing scene (by clicking on the spools) See how a dress gets made.
  • Hovering over a panel in the inventory now displays a hint for where it goes on the mannequin See the Front Front label bug.
  • Fixed a softlock in the tutorial when clicking the sketchbook before the bell See the first days.

The one to try first: hover a pattern piece in the inventory and the game now points to where it goes on the mannequin. That hint may also get you past the duplicate piece labels on known bugs. Thread colour is now a click on the spools while sewing. If the game has lagged since this update, mostly while decorating, see crashes, saves and lag.

Build 403

The first patch.

  • Fix for mouse cursor sometimes going invisible in the cutting room tutorial and not coming back
  • Enable 'back' button during store tutorial
  • You now need to ring the bell to summon the next customer See how a dress gets made.
  • Fix some lace trim items not being tagged as such See lace trim.
  • Fix for failed commissions not giving money (if the character accepts the commission, you should be paid) See budgets and pay.
  • Fix single keyhole bodice
  • Fix for shop buttons not responding on ultra-giga-unnecessarily wide aspect ratios
  • No bugs. Breaking the game now would be bad, so I didn't put any bugs in the update. trust

The two that change play: the next client now waits for the desk bell, and a failed commission pays if the client accepts the dress. Bugs still open after this patch are on known bugs and fixes.

What’s planned

Planned after release, among other things: controller support, an online challenge mode for comparing designs, and transparent fabrics that were not in the launch version. Mobile and Switch ports are planned too: see Switch and mobile. None of these has a date.